While many of deeeep.io's animals are easy enough to learn or have well known and effective strategies; shark=spam boost for 810dmg, G squid=drag people to hell, orca=team, etc. There are animals like AST that require really different strategy to actually be played right, so think you could help me condense quick tips for hard to play animals?
I'll add them to the post as they come up:
Alligator Snapping Turtle
-Never chase animals, you will never get the kill because your slow and you will just loose boosts.
-Use the waterfall, it will drop animals into your mouth and pin them there or you can use the current along with the sinking thing to crash down on them.
-If you are in the upper swamp you can hid in the roots of the trees or in tree stumps and your disguise will not be that obvious.
-If you get chased, fully charge a boost and set up an ambush.
-Once you have the first blood strike off, don't bother fully charging you boosts, half charge them to keep them stun locked and under you.
-Be obi wan kenobi, always have the high ground.
-Use the sinking thing to dodge boosts and skirt out of the way of hippo charges.
-AST is meant for holding your ground, never retreat.
-Don't be afraid of ocean animals, with you boosts you should wreck almost all of them.
-Don't team, not an AST thing but teaming is bad and if I catch you doing it, I will murder you brutally.
-Don't attack everything you see, also not an AST thing but useful non the less, ignore player who leave you alone it helps prevent you from constantly being targeted or from being ganged up on.
-Use the map to your advantage, not specifically and AST thing but it helps with all animals, try to get the prey in a position where they cannot escape like the water fall, on top of them on the ground or in the caves.
-Keep your jump boosts high for the maximum speed boost (three jumps for a maximum of 99% speed boost) , your health is so bad you will need it
-ALWAYS hit and run, you will die otherwise
-Learn how to juke, with your speed should always use it to dodge attacks, especially grabbers
-Instead of passing under islands and loosing your speed buff, you can breech just ahead of it and boost slightly downward, you will then skim across the island, replenish you boost through the humans who spawned inside the island and not loose your speed buff.
-You actually have pretty good temperature and pressure time, when a GS grabs you, you can afford escape the long way to avoid damage. Once I got dragged into the caves and marlin literally had enough pressure to travel all the way to the other end and not take damage
-If you're fighting a whalepooler, don't directly hit them while they are in the whirlpool, use you speed buff to enter and exit the whirlpool and bait their sucks, once they leave to replenish boosts you can hit and run them.
-Don't "hop" across islands, (for some reason animals who get speed buffs move painfully slow when hopping across islands) you will die if another tier 10 finds you and you can't air boost away
-Be unpredictable, so many times you can predict where a marlin is going to go and land a devastating hit on its pathetic 700 hp.
-You have 100 armor penetration, I see people forgetting that and trying to hit and run sunfish, why bother when you can literally face tank them.
-If a whale using suction hits you while your near the surface, you get yeeted and don't even need to use a boost (I think you need the jumping buff though), use this to escape teamers.
Orca (thanks u/per_spective)
Well, firstly, I think some people just need to learn how to play orca without teaming.
Orca grab should never be used for damage, it has a strong 225 boost for that. Use your grab to position your enemies so that you can damage them with a normal hit or a boost. It's easy to waste your boosts as an orca, one for the initial grab, then another to properly position your enemy, then another to 225 them, so stick to areas where orca has the most advantage. Because of its weird hitbox, take care not to lose too much health, try to not let your opponent abuse the hitbox glitch even accidentally. Be extra careful about boosts around a tank - patience will be your friend. Orca can be an OP animal solo, but it takes skill and patience, so you don't really have to immediately try to find a team as an orca. If you do encounter a team, should you be able to grab them, again, position your enemy properly - ie. throw them into their own teammates. A lot of people complain about teaming but a good orca can use teaming to its own advantage. u/DICE3628800 is especially great at it, here's one of his video. There's a lot to learn from it. (https://www.youtube.com/watch?v=khvdQSVmP1s)
Edit: The video is also highly amusing just saying lol
[Note] don't question me this was all per_spective
-You can live in the arctic and can wreck people there so it the arctic to get kills and stuff.
-Try not to find yourself in the ocean deep, with out walls to pin stunned animals on, you're at a disadvantage
-You can throw stunned teamers into their team mates, it's hilarious when you watch the dude's health evaporate by its own friends.
-You're a monster in tight spaces like caves where people can't dodge
-You are actually pretty maneuverable (shut up, I'm comparing to shark boost) when you boost starts but get in close.
-You can hit and run whales and cachs without to much difficulty unless something interferes.
-You can shake and throw an enemy and then use a second boost to completely escape them.
-If you ever get surrounded by teamers, throw people from whatever side has less people to the other side to cause chaos and escape.
-I really don't play deep animals too much (only to drag teamers and toxic individuals to hell with GS) so don't take my word for it.
Sawfish (thanks u/Tytohbird)
Sawfish is amazing when used right, but its quite underused. A tip I have with Sawfish is that if you see a Marlin breach out of the water and you have the position to take advantage of it, charge your boost and swim to the exact location where the Marlin is going to land. If you intercept their breach before they hit the water, you don't recieve bleeding, they start bleeding, and your saw deals extra damage. Or, if you know you can't make it, just swipe them with your saw while they are still airborne, then boost away. As a Marlin, ALWAYS have a boost ready, and try to make sure that you have the breach speed boost at all times so the opponent trying to intercept your breach will take extra damage AND start bleeding, AND the recoil from the interception will send you backwards, so you can dive back into the water and still maintain the speed boost.
[Note] don't question me, I only play this thing for chainsaw memes, thank (or curse) tytohbird
[Note] (this is a message to orcas) : DON'T TEAM YOU [insert you favorite swear word]